Showing posts with label Tutorial. Show all posts
Showing posts with label Tutorial. Show all posts

Monday, 1 February 2016

[ Blade & Soul ] Kung Fu Master Tutorial #8 : Meteor Slam

[ Blade & Soul ] Kung Fu Master Tutorial #8 : Meteor Slam

VIDEO


SKILL DETAIL

1. Skill behaviour of Meteor Slam is similar to Grapple (Tab). Whilst Grapple used to pin opponents at any negative states (stun,daze,knock down, knock back so forth) on ground, Meteor Slam (Tab) serve as air-version Grapple which pin down any airborne target directly from air to ground.

2. Meteor Slam doesn't share the same countdown with Grapple, which means using it will not risking potentially being in the situation that you can't pin down a boss during critical time (as you got Grapple ready). So you can use it at most of the time that you want to.

LB : Ground Pound
2 : Pummel

3. If bosses were airborne by other members, try to spam Meteor Slam (Tab) to pin down the boss and use Ground Pound (LB) then Pummel (2) to buy additional boss down time.

LB : Sky Kick


4. When a boss is stunned but Grapple (Tab) yet to cooldown, KFM can Sky Kick (RB) to airborne the boss and pin it with Meteor Slam (Tab) instantly.
*to have better control on Sky Kick timing, KFM can be built into solo boss stun. Refer to this LINK.



5. Other than using Sky Kick (RB), given the right circumstances, is possible to launch the boss with Smite (F) as well.

Sunday, 31 January 2016

[ Blade & Soul ] Kung Fu Master Tutorial #7 : Solo Boss Control (Backstep Kick)

[ Blade & Soul ] Kung Fu Master Tutorial #7 : Solo Boss Control (Backstep Kick)

VIDEO


COMBO SEQUENCE
SS : Backstep
LB : Tiger's Pounce

1. Backstep (SS) to trigger Tiger's Pounce (LB) and immediately kick on boss to inflict first Knock Down counter.

3 : Leg Sweep
2. Follow by Leg Sweep (3) to inflict second Knock Down counter.
Tab : Grapple
LB : Ground Pound
2 : Pummel

3. Grapple (Tab) the boss right after it knocked down, punch it with Ground Pound (LB) once or twice, then follow by Pummel (2) to maximize the down time of boss.

[ Blade & Soul ] Kung Fu Master Tutorial #6 : Solo Boss Control (Sprint Kick)

[ Blade & Soul ] Kung Fu Master Tutorial #6 : Solo Boss Control (Sprint Kick)

VIDEO



COMBO SEQUENCE

1. Sprint toward target, when it come into range less than 16m and more than 6m, LB icon will switch to Swooping Crane. Jump kick and inflict first Knocks Down counter.


2. Right after the first Knock Down counter, immediately Leg Sweep (3) to inflict second Knock Down counter.




3. Grapple (Tab) the boss right after it knocked down, punch it with Ground Pound (LB) once or twice, then follow by Pummel (2) to maximize the down time of boss.















Saturday, 30 January 2016

[ Blade & Soul ] Kung Fu Master Tutorial #5 : Comet Strike (QE4 Punch Variation)

[ Blade & Soul ] Kung Fu Master Tutorial #5: Comet Strike (QE4 Punch Variation)

VIDEO



NOTE

1. Structure Comet Strike (4 Key) to second branch to allow it to be cast instantly after evading enemy's damage.

2. During boss AOE attack, character can dodge by pressing Q or E. If the Boss's AOE hit during the immunity granted by Q/E, this will instantly give a free cast of Comet Strike (4 Key).

3. Comet Strike (Branch 2) has higher rate of triggering instant cast if character is evade build with Evade set Soul Shield.

SKILL DETAIL (Click to Enlarge)
 Key Q: Shadow Dance Stage 1
Key E : Footwork Stage 1
Key 4 : Comet Strike 2nd Branch
Evade-triggered